APPFOX
Senior Game Backend Engineer Oct 2025 — Present
Engineering a hybrid matchmaking service using Redis and PostgreSQL on Azure Kubernetes Service. Redesigned the combat simulation backend with CQRS and stateless processing, and replaced HTTP polling with SignalR real-time channels.
- Reduced queue time by 60% for concurrent multiplayer sessions
- Increased combat simulation throughput 4x without additional infrastructure
- Reduced game traffic by 40% by replacing HTTP polling with SignalR
- Implemented distributed transaction orchestration with MassTransit Saga across 4 services
- Built Kubernetes deployment workflows with Helm, GitLab CI/CD, zero-downtime releases