C# / .NET Backend Engineer with 4+ years of experience building SaaS, B2B, and game backend systems. Specialized in microservice architectures and server-side business logic.
C# / .NET Backend Engineer with 4+ years of experience building SaaS, B2B, and game backend systems. Specialized in microservice architectures and server-side business logic.
Proven track record of: Improving system performance by up to 25%. Reducing production bugs and delivery errors by 20–30%. Designing scalable and secure backend services for Unity-based games and enterprise platforms.
Strong background in distributed systems, event-driven architectures, and backend architecture design. Experienced in building REST and gRPC APIs, implementing asynchronous event processing, and ensuring protection against invalid client actions.
@ddenvy
Fault-tolerant notification system integrated with email and Telegram alerts using SMTP and Telegram Bot API
Distributed scheduling system for smart containers controlling temperature, humidity, and lighting via gRPC
Flashcard learning application that helps efficiently memorize information using spaced repetition
Designed and developed backend services for a Unity-based game using a microservice architecture with a strong focus on scalability, reliability, and protection against invalid client actions.
Worked on a CRM platform for automating recruitment and HR processes for a European B2B client.
Developed a task management and monitoring system for an IoT "smart container" device. Worked in a 3-person Scrum team led by a low-level firmware-focused tech lead (FreeRTOS, MQTT, Modbus).
National Research Nuclear University MEPhI
Expected 2026 | Moscow
Peoples' Friendship University of Russia (RUDN)
2011 - 2015 | Moscow